Abduction Action! was our second release. On our first game Nasty, we spent a decent (for us) amount on artwork only to have the game bomb. In hindsight we didn't price it correctly and had unrealistically high expectations (as most first time game developers likely do). Because we spent a lot of money on artwork and music for our first game and didn't even break even on sales, our second release was done much more cheaply. One aspect of that cheapness was that we did 95% of the artwork for the game in-house (the box art and a couple backgrounds were done by others).
Recently we have been working on porting Abduction Action! to the Ouya console. We have since had decent sales on a few of our game series (Hypership on iOS, the Trivia or Die series on XBLIG) and made the decision to part ways with our less than stellar artwork for new versions by a real artist. We've always thought Abduction Action! (our fourth bestselling XBLIG title) could have sold more if it looked better as its got a fun, not really done by any other game premise to it.
Below are a few pieces of the updated artwork that you will see in the Ouya port of Abduction Action!. We are going to refer to this version of Abduction Action! as Abudction Action! +. There is a good chance you'll see this version of the game making it to PC, Android, and XBLIG (in some form) as well.